Design Rants

Peter's Law

  • If anything can go wrong - fix it! (to hell with Murphy!)
  • When given a choice - take both!
  • Multiple projects lead to multiple success.
  • Start at the top, then work your way up.
  • Do it by the book...but be the author!
  • When forced for compromise, ask for more.
  • If you can't beat them, join them, then beat them.
  • If it's worth doing, it's got to be done right now!
  • If you can't win, change the rules.
  • If you can't change the rules, ignore them.
  • Perfection is not optional!
  • When faced without a challenge, make one.
  • "No" simply means begin again one level higher.
  • Don't walk when you can run.
  • Bureaucracy is a challenge to be conquered with a righteous attitude, a tolerance for stupidity and a bulldozer if neccessary.
  • When in doubt: THINK!
  • Patience is a virtue, but persistence to the point of success is a blessing.
  • The squeaky wheel gets replaced.
  • The faster you move, the slower time passes, the longer you live.

The Pragmatic Programmer

From the book with the same title by Andrew Hunt and David Thomas, Addison-Wesley Oct 1999, ISBN 020161622X

  • Care About Your Craft
    • Why spend your life developing software unless you care about doing it well?
  • Provide Options, Don't Make Lame Excuses
    • Instead of excuses, provide options. Don't say it can't be done, explain what can be done.
  • Be a Catalyst for Change
    • You can't force change on people. Instead, show them how the future might be and help them participate in creating it.
  • Make Quality a Requirements Issue
    • Involve your users in determining the project's real quality requirements.
  • Critically Analyze What You Read and Hear
    • Don't be swayed by vendors, media hype, or dogma. Analyze information in terms of you and your project.
  • Don't Repeat Yourself
    • Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
  • Eliminate Effects Between Unrelated Things
    • Design components that are self-contained, independent, and have a single, well-defined purpose.
  • Use Tracer Bullets to Find the Target
    • Tracer bullets let you home in on your target by trying things and seeing how close they land.
  • Program Close to the Problem Domain
    • Design and code in your user's language.
  • Iterate the Schedule with the Code
    • Use experience you gain as you implement to refine the project time scales.
  • Use the Power of Command Shells
    • Use the shell when graphical user interfaces don't cut it.
  • Always Use Source Code Control
    • Source code control is a time machine for your work - you can go back.
  • Don't Panic When Debugging
    • Take a deep breath and THINK! about what could be causing the bug.
  • Don't Assume It - Prove It
    • Prove your assumptions in the actual environment - with real data and boundary conditions.
  • Write Code That Writes Code
    • Code generators increase your productivity and help avoid duplication.
  • Design with Contracts
    • Use contracts to document and verify that code does no more and no less than it claims to do.
  • Use Assertions to Prevent the Impossible
    • Assertions validate your assumptions. Use them to protect your code from an uncertain world.
  • Finish What You Start
    • Where possible, the routine or object that allocates a resource should be responsible for deallocating it.
  • Configure, Don't Integrate
    • Implement technology choices for an application as configuration options, not through integration or engineering.
  • Analyze Workflow to Improve Concurrency
    • Exploit concurrency in your user's workflow.
  • Always Design for Concurrency
    • Allow for concurrency, and you'll design cleaner interfaces with fewer assumptions.
  • Use Blackboards to Coordinate Workflow
    • Use blackboards to coordinate disparate facts and agents, while maintaining independence and isolation among participants.
  • Estimate the Order of Your Algorithms
    • Get a feel for how long things are likely to take before you write code.
  • Refactor Early, Refactor Often
    • Just as you might weed and rearrange a garden, rewrite, rework, and re-architect code when it needs it. Fix the root of the problem.
  • Test Your Software, or Your Users Will
    • Test ruthlessly. Don't make your users find bugs for you.
  • Don't Gather Requirements - Dig for Them
    • Requirements rarely lie on the surface. They're buried deep beneath layers of assumptions, misconceptions, and politics.
  • Abstractions Live Longer than Details
    • Invest in the abstraction, not the implementation. Abstractions can survive the barrage of changes from different implementations and new technologies.
  • Don't Think Outside the Box - Find the Box
    • When faced with an impossible problem, identify the real constraints. Ask yourself "Does it have to be done this way? Does it have to be done at all?"
  • Some Things Are Better Done than Described
    • Don't fall into the specification spiral - at some point you need to start coding.
  • Costly Tools Don't Produce Better Designs
    • Beware of vendor hype, industry dogma, and the aura of the price tag. Judge tools on their merits.
  • Don't Use Manual Procedures
    • A shell script or batch file will execute the same instructions, in the same order, time after time.
  • Coding Ain't Done 'Til All the Tests Run
    • 'Nuff said.
  • Test State Coverage, Not Code Coverage
    • Identify and test significant program states. Just testing lines of code isn't enough.
  • English is Just a Programming Language
    • Write documents as you would write code: honor the DRY principle, use metadata, MVC, automatic generation, and so on.
  • Gently Exceed Your Users' Expectations
    • Come to understand your users' expectations, then deliver just that little bit more.
  • Think! About Your Work
    • Turn off the autopilot and take control. Constantly critique and appraise your work.
  • Don't Live with Broken Windows
    • Fix bad designs, wrong decisions, and poor code when you see them.
  • Remember the Big Picture
    • Don't get so engrossed in the details that you forget to check what's happening around you.
  • Invest Regularly in Your Knowledge Portfolio
    • Make learning a habit.
  • It's Both What You Say and the Way You Say It
    • There's no point in having great ideas if you don't communicate them effectively.
  • Make It Easy to Reuse
    • If it's easy to reuse, people will. Create an environment that supports reuse.
  • There Are No Final Decisions
    • No decision is cast in stone. Instead, consider each as being written in he sand at the beach, and plan for change.
  • Prototype to Learn
    • Prototyping is a learning experience. Its value lies not in the code you produce, but in the lessons you learn.
  • Estimate to Avoid Surprises
    • Estimate before you start. You'll spot potential problems up front.
  • Keep Knowledge in Plain Text
    • Plain text won't become obsolete. It helps leverage your work and simplifies debugging and testing.
  • Use a Single Editor Well
    • The editor should be an extension of your hand; make sure your editor is configurable, extensible, and programmable.
  • Fix the Problem, Not the Blame
    • It doesn't really matter whether the bug is your fault or someone else's - it is still your problem, and it still needs to be fixed.
  • "select" Isn't Broken
    • It is rare to find a bug in the OS or the compiler, or even a third-party product or library. The bug is most likely in the application.
  • Learn a Text Manipulation Language
    • You spend a large part of each day working with text. Why not have the computer do some of it for you?
  • You Can't Write Perfect Software
    • Software can't be perfect. Protect your code and users from the inevitable errors.
  • Crash Early
    • A dead program normally does a lot less damage than a crippled one.
  • Use Exceptions for Exceptional Problems
    • Exceptions can suffer from all the readability and maintainability problems of classic spaghetti code. Reserve exceptions for exceptional things.
  • Minimize Coupling Between Modules
    • Avoid coupling by writing "shy" code and applying the Law of Demeter.
  • Put Abstractions in Code, Details in Metadata
    • Program for the general case, and put the specifics outside the compiled code base.
  • Design Using Services
    • Design in terms of services - independent, concurrent objects behind well-defined, consistent interfaces.
  • Separate Views from Models
    • Gain flexibility at low cost by designing your application in terms of models and views.
  • Don't Program by Coincidence
    • Rely only on reliable things. Beware of accidental complexity, and don't confuse a happy coincidence with a purposeful plan.
  • Test Your Estimates
    • Mathematical analysis of algorithms doesn't tell you everything. Try timing your code in its target environment.
  • Design to Test
    • Start thinking about testing before you write a line of code.
  • Don't Use Wizard Code You Don't Understand
    • Wizards can generate reams of code. Make sure you understand all of it before you incorporate it into your project.
  • Work with a User to Think Like a User
    • It's the best way to gain insight into how the system will really be used.
  • Use a Project Glossary
    • Create and maintain a single source of all the specific terms and vocabulary for a project.
  • Start When You're Ready
    • You've been building experience all your life. Don't ignore niggling doubts.
  • Don't Be a Slave to Formal Methods
    • Don't blindly adopt any technique without putting it into the context of your development practices and capabilities.
  • Organize Teams Around Functionality
    • Don't separate designers from coders, testers from data modelers. Build teams the way you build code.
  • Test Early. Test Often. Test Automatically.
    • Tests that run with every build are much more effective than test plans that sit on a shelf.
  • Use Saboteurs to Test Your Testing
    • Introduce bugs on purpose in a separate copy of the source to verify that testing will catch them.
  • Find Bugs Once
    • Once a human tester finds a bug, it should be the last time a human tester finds that bug. Automatic tests should check for it from then on.
  • Build Documentation In, Don't Bolt It On
    • Documentation created separately from code is less likely to be correct and up to date.
  • Sign Your Work
    • Craftsmen of an earlier age were proud to sign their work. You should be, too.